Sonic Forces Review

by Nick Staunton-Mckenzie

Posted on Thu 30th Nov 2017

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What can I say about Sonic Forces that hasn't been said about every other 3D Sonic game of the past?

Sonic is back after almost four years away, only this time his world has just been turned upside down. Eggman (or Robotnik depending on how long it's been since you have played) is seemingly up to his old tricks, but this time his new ally has the potential to destroy the world as we know it.

Sonic Forces is the latest 3D Sonic game and is available now on PlayStation 4, Xbox One, Nintendo Switch, and PC, Developed by Team Sonic and published by SEGA. Will this be the first 3D Sonic game that hits the mark?
The story (as always) follows the adventures of Sonic and his friends as they battle against Eggman and his forces, to stop the destruction of life as they know it; only this time Eggman has a mysterious enemy who is more powerful than any other foe they have battled to date.

The story of Sonic Forces is simply put boring. While there is some effort in creating a new narrative for players to enjoy at the beginning with a new mysterious antagonist, that is very quickly squashed into the typical bland story that is spread across all Sonic games. It is also plagued by predictable story points and a linear progression that makes it just fit into the same old Sonic formula which hasn't been a hit with fans since the early '90s.
If you came into Sonic Forces expecting a new spin on the Sonic formula, then I'm afraid I've got some bad news. While this is a more polished and complete Sonic game that some fans could enjoy, there are a lot of gameplay elements that hinder this from being a great game to play.

The gameplay is jarring in the way that it switches between 3rd person and side scrolling perspectives, making the levels hard and incapable of flowing smoothly - and really just disrupts the flow that the developers were trying to create on each stage, thus making the game a chore to progress through. The boss battles are not much better, with poor A.I, repetitive attack patterns, and really just uninspired gameplay overall. Sonic Forces really falls flat when it comes to something that the Sonic series is widely known for.
This game looks fine, nothing to write home about, it gets the job it sets out to do done.

All the characters look like they would be better suited to a Saturday morning cartoon, but that's not necessarily a bad thing. The art style gives off its own feel and the world is very vibrant and looks quite detailed, if you weren't speeding on past, I'm sure it would be packed with easter eggs for the hardcore fans to search out.

Other than all that, I must say that I really enjoyed how the game does a throwback to when Sonic was king of the consoles, with several classic side scrolling Sonic levels which would make even the biggest scorned fans a little giddy.
This area of the game is pretty hit and miss. The music fits the mood the game shoots for, with a mix of upbeat 8-bit tracks and J-Rock really makes the player want to match the beat as they speed through each stage as fast as possible.

The biggest miss of this games audio is the voice acting, which is delivered with about as much emotion and enthusiasm as someone doped up on morphine. This as you can imagine really sucks all of the life out of the game, and made me fear completing any stage for then I would have to sit through another horrible cutscene.
What can I say about Sonic Forces that hasn't been said about every other 3D Sonic game of the past 15 years?

The story is bland and uninteresting, the gameplay jumps between perspectives too often for anyone to enjoy any level, and the voice acting is so abysmally dull that I would rather talk to an actual hedgehog.

All up this is just a boring game, that isn't particularly fun to play or listen to at all. Which is made worse since Sonic Mania showed what the fans really wanted from a Sonic game. 


Tags: SonicForcesSEGASonyPS4MicrosoftXboxOneNintendoSwitchPCTeamNickStauntonMckenzie

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